Battle Beyond the Stars
(1980)
PG | 104 mins | Science fiction | 8 August 1980
Director:
Jimmy T. MurakamiWriters:
John Sayles, Anne DyerProducer:
Ed CarlinCinematographer:
Daniel LacambreEditors:
Allan Holzman, R. J. KizerProduction Designers:
Jim Cameron , Charles BreenProduction Company:
New World Pictures
A 14 Jul 1980 Box article stated that executive producer Roger Corman found the inspiration for the film from his desire to do a version of The Magnificent Seven (1960, see entry) in outer space. After the success of Star Wars (1977, see entry), Corman felt his concept was viable. According to production notes in AMPAS library files, Corman again teamed up with writer John Sayles, following their successful collaboration on Piranha (1978, see entry).
Box reported that Corman purchased a shuttered lumberyard in Venice, CA, to build a special effects studio for New World Pictures. There, he created a 100-foot x 200-foot sound stage, a model shop, and surrounding editing rooms to make the facility a self-contained studio. A 28 Jul 1980 DV article reported that Corman paid $3 million for the lot, and wanted to spend an additional $600,000 for special effects. However, he could not find experts to work within his budget.
Corman’s solution was to hire Special Effects Producer/Supervisor C. [Chuck] Comisky, who worked with a staff of twenty, to create 400 special effects shots, using a variety of techniques at a cost of $700,000. Comisky saved money by employing low-tech methods from the early days of film, such as the use of spray deodorant to simulate liftoff exhaust, forced perspective in which a model sat on a table while actors were positioned far in the background, and creating in-camera composites by blacking out sections of film with tape, rewinding the film, removing the tape blocking the other part of the lens, and exposing the unexposed portion of ...
A 14 Jul 1980 Box article stated that executive producer Roger Corman found the inspiration for the film from his desire to do a version of The Magnificent Seven (1960, see entry) in outer space. After the success of Star Wars (1977, see entry), Corman felt his concept was viable. According to production notes in AMPAS library files, Corman again teamed up with writer John Sayles, following their successful collaboration on Piranha (1978, see entry).
Box reported that Corman purchased a shuttered lumberyard in Venice, CA, to build a special effects studio for New World Pictures. There, he created a 100-foot x 200-foot sound stage, a model shop, and surrounding editing rooms to make the facility a self-contained studio. A 28 Jul 1980 DV article reported that Corman paid $3 million for the lot, and wanted to spend an additional $600,000 for special effects. However, he could not find experts to work within his budget.
Corman’s solution was to hire Special Effects Producer/Supervisor C. [Chuck] Comisky, who worked with a staff of twenty, to create 400 special effects shots, using a variety of techniques at a cost of $700,000. Comisky saved money by employing low-tech methods from the early days of film, such as the use of spray deodorant to simulate liftoff exhaust, forced perspective in which a model sat on a table while actors were positioned far in the background, and creating in-camera composites by blacking out sections of film with tape, rewinding the film, removing the tape blocking the other part of the lens, and exposing the unexposed portion of the frame in the film. A 3 Sep 1980 LAHExam stated that a rocky maze on the way to the city of Akir was created by forming a foundation made of plywood to which crumbled tinfoil was stapled, spray painted brown, and then peat moss was applied to the wet surface.
Box stated that Orion Pictures paid $2.5 million for foreign distribution rights, which helped Corman offset his costs. Corman also presold cable television rights to Home Box Office for $750,000.
According to an article in the 3 Sep 1980 LAHExam, principal photography began Feb 1980 in Venice, CA, although it was suggested that the announcement was omitted from trade papers to avoid attention from “certain unions.” This allowed Corman added flexibility in the amount of hours crew members could work, filming complex live-action sequences. The LAHExam reported that some filming was done at Hollywood, CA’s Bronson Avenue studio, while the new sets were built at the Venice facility. However, the production experienced several delays, during the first week of filming when the art department could not meet deadlines, necessitating the firing of the original art director, and the first assistant director. Production notes state that Steve Neill and Rick Stratton, in charge of prosthetic makeup, fitted more than thirty-five actors “with makeup, mask, and face pieces.”
According to a 21 Mar 1980 DV article, the $5 million-budgeted picture completed principal photography on that day.
The film earned almost $1.3 million after three days in domestic release, scoring the biggest opening in the history of New World Pictures, according to a news item in the 29 Jul 1980 HR.
The LAHExam reported that the picture marked the theatrical directorial debut of Jimmy T. Murakami, well known for his work in animation. Production notes state that Steve Davis, a former “Mr. World” and “Mr. California,” made his theatrical film debut in the role of “Quopeg.”
The following acknowledgments appear in end credits: “Special Thanks to PMW and Eai Murway, Ease Owyeung, Eli Cyngiser, Peter Anderson, Walt Dodge, [last two names illegible on print reviewed by AFI].”
A hostile alien spaceship vaporizes a weather station in outer space without warning, and lands on the planet Akir. There, its captain and leader, Sador of the Malmori, announces his plan to conquer Akir and its inhabitants. Sador possesses a powerful weapon called a “stellar converter” that will destroy anyone who crosses him. To make his point, Sador randomly kills many Akir citizens. He promises to return in seven days, and sends his guards, Kalo and Tembo, to keep watch over Akir and its citizens. At an Akiran council meeting, members agree that its citizens have observed a code of non-violence for centuries and are not capable of stopping an invasion. The only way to survive is to hire mercenaries to defeat Sador. Shad offers to search for them, and is instructed to meet a weapons expert named Dr. Hephaestus. Kalo and Tembo see Shad’s ship leave the planet, and attempt to destroy it. When Shad evades their fire, the men return to Akir to stand guard for fear of disobeying Sador’s orders. Shad lands at the doctor’s station, and boards a people mover that immobilizes him in neck and wrist restraints. He is then delivered to the workshop of Nanelia, Hephaestus’ daughter. There, she interrogates him about his intentions, and arranges for Shad to meet her father. Hephaestus tells Shad that Akir is doomed, but he is welcome to stay and breed with Nanelia. Shad soon persuades Nanelia that a wonderful world exists beyond her father’s station. He boards his ship, after stealing some weapons, and Nanelia follows in a smaller craft. Soon, Shad gets some target practice when he saves a mercenary space traveler named “Cowboy” ...
A hostile alien spaceship vaporizes a weather station in outer space without warning, and lands on the planet Akir. There, its captain and leader, Sador of the Malmori, announces his plan to conquer Akir and its inhabitants. Sador possesses a powerful weapon called a “stellar converter” that will destroy anyone who crosses him. To make his point, Sador randomly kills many Akir citizens. He promises to return in seven days, and sends his guards, Kalo and Tembo, to keep watch over Akir and its citizens. At an Akiran council meeting, members agree that its citizens have observed a code of non-violence for centuries and are not capable of stopping an invasion. The only way to survive is to hire mercenaries to defeat Sador. Shad offers to search for them, and is instructed to meet a weapons expert named Dr. Hephaestus. Kalo and Tembo see Shad’s ship leave the planet, and attempt to destroy it. When Shad evades their fire, the men return to Akir to stand guard for fear of disobeying Sador’s orders. Shad lands at the doctor’s station, and boards a people mover that immobilizes him in neck and wrist restraints. He is then delivered to the workshop of Nanelia, Hephaestus’ daughter. There, she interrogates him about his intentions, and arranges for Shad to meet her father. Hephaestus tells Shad that Akir is doomed, but he is welcome to stay and breed with Nanelia. Shad soon persuades Nanelia that a wonderful world exists beyond her father’s station. He boards his ship, after stealing some weapons, and Nanelia follows in a smaller craft. Soon, Shad gets some target practice when he saves a mercenary space traveler named “Cowboy” from being killed by hostile forces. Cowboy informs Shad that Sador has never lost a war, and they watch as Sador’s stellar converter destroys the planet, Omatil. Cowboy, who had planned to deliver an arsenal of hand weapons to the planet, offers to sell the shipment to Shad, who agrees to buy the weapons. Since Shad saved Cowboy’s life, Cowboy agrees to train the citizens of Akir. When Nanelia is knocked out by an asteroid storm, an alien ship captures her ship and takes her hostage. As she awakens, Nanelia learns she is aboard a Zymer ship, operated by a race of aliens that eat humans. The alien then introduces her to two Kelvin crewmates, who communicate by degrees of heat. At first, the alien thinks Nanelia might fetch a good price at the right market, but when she explains she is on a mission to fight Sador, he is familiar with Sador’s tyranny, and agrees to help her destroy him. Nell, the operating system on Shad’s ship, announces that the craft is being drawn into the magnetic net of an alien ship. Since his vessel is not powerful enough to resist, Shad is captured. Aboard the strange craft, he meets a group of pale alien clones known as Nestors. Nestor #1 admits that it would be an adventure to be a mercenary. He
reveals that he has read Shad’s mind, and would like to fight in the war against Sador. He explains that all Nestors in the universe share the consciousness of the original Nestor, which makes life boring. Back on the ship, Nell informs Shad that the city of Askasta is the place to recruit other mercenaries. In his search on Askasta, Shad is almost killed by Gelt, as he plays with a vending machine. Gelt tells Shad that only he and a few others have survived because their planet was considered a threat and decimated by an interplanetary army. Since there is a bounty on Gelt’s head in most parts of the galaxy, he decides that fighting for Akir will give him a place to hide, and he joins Shad’s cause. The reptilian Cayman, another mercenary from the Lambda Zone, also joins them. Later, Sador’s guards see the fleet of ships, when Gelt attacks and kills the men. On Akir, Nanelia briefs the mercenaries and says they have five ships, while Sador has twenty-five. Their only hope is to destroy his stellar converter. To activate the weapon, Sador’s ship has to lower its force field, and that is when it is most vulnerable. Meanwhile, Sador refuses to believe anyone associated with Akir could wipe out Kalo and Tembo. On Akir, Nanelia’s warning system alerts Shad of Sador’s imminent return. Shad orders everyone to their battle stations. The mercenaries take turn attacking Sador’s space ship and smaller star fighters. Soon, Gelt is fatally wounded when his craft crashes and explodes. When Sador’s forces land on Akir, Cowboy and other Akirans defend themselves with handguns. Sador uses loud sonic frequencies to prevent the mercenaries from advancing. The Kelvins vaporize several soldiers then collapse. Meanwhile, Shad tends to the wounded, while Nanelia persuades him to let her join the battle. He admits that he is terrified, and they kiss. On his ship, Sador gives the order for a full-scale attack. The mercenaries counterattack, but soon the Nestor ship is hit. Next, Sador orders his soldiers to ready the stellar converter. However, a mercenary named St. Examin ejects from her craft, which plows into the converter, damaging the weapon. Sador gives the order to retreat, but Cayman taunts him to finish the fight. Meanwhile, Cowboy joins the battle and makes some strategic shots before his ship is destroyed. Shad responds with a series of attacks until his ship is struck, wiping out Nell’s memory banks. As Shad switches the ship’s controls to manual, Sador gives the order to capture Shad’s ship. Sador’s tractor beams pull Shad’s ship toward the enemy, and Shad reverses thrusters and programs his ship to destruct. Shad and Nanelia escape on a pod transport, while the explosion from his ship rips through Sador’s vessel and blows it apart. As Nanelia and Shad hug and rejoice at their victory, they agree that they will keep the memory of the mercenaries alive.
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