WarGames (1983)

PG | 114 mins | Adventure, Drama | 3 June 1983

Director:

John Badham

Producer:

Harold Schneider

Cinematographer:

William A. Fraker

Editor:

Tom Rolf

Production Designer:

Angelo P. Graham

Production Company:

United Artists Pictures Inc.
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HISTORY

The summary and note for this entry were completed with participation from the AFI Academic Network. Summary and note were written by participant Michelle Bjornas, a student at Georgia Institute of Technology, with Vinicius Navarro as academic advisor.

According to a 1 Jun 1983 article in LAHExam, the script that formed the basis of WarGames was originally titled “The Genius.”
       Although WarGames addressed Cold War era fears that a computer could accidentally start World War III, many facts regarding the military and its chain of command are inaccurate, according to unnamed Air Force officers in a 3 Jun 1983 NYT article. The movie combines several separate organizations with the North American Aerospace Defense Command (NORAD) warning system, including the Strategic Air Command (SAC) and the Navy, giving NORAD apparent control over the deployment of fighter jets and submarines. According to the officers, NORAD and SAC are entirely separate, and NORAD does not have the authority to order military defense operations. They stress that people, not computers, make executive orders. Because of these misleading elements in the story, the Air Force opposed the making and release of the movie, fearing it would “add to concerns that the world can be plunged into an accidental nuclear war.”
       During pre-production, disagreements arose between original director, Martin Brest, writers Lawrence Lasker and Walter Parkes, and producer Leonard Goldberg. In a 1 Jun 1983 LAHExam article, Parkes mentioned that Brest “wanted [the movie] to be darker, and the picture we developed was always rather light.” Additionally, Brest wanted the character of “David” to be college-aged, something the original writers ...

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The summary and note for this entry were completed with participation from the AFI Academic Network. Summary and note were written by participant Michelle Bjornas, a student at Georgia Institute of Technology, with Vinicius Navarro as academic advisor.

According to a 1 Jun 1983 article in LAHExam, the script that formed the basis of WarGames was originally titled “The Genius.”
       Although WarGames addressed Cold War era fears that a computer could accidentally start World War III, many facts regarding the military and its chain of command are inaccurate, according to unnamed Air Force officers in a 3 Jun 1983 NYT article. The movie combines several separate organizations with the North American Aerospace Defense Command (NORAD) warning system, including the Strategic Air Command (SAC) and the Navy, giving NORAD apparent control over the deployment of fighter jets and submarines. According to the officers, NORAD and SAC are entirely separate, and NORAD does not have the authority to order military defense operations. They stress that people, not computers, make executive orders. Because of these misleading elements in the story, the Air Force opposed the making and release of the movie, fearing it would “add to concerns that the world can be plunged into an accidental nuclear war.”
       During pre-production, disagreements arose between original director, Martin Brest, writers Lawrence Lasker and Walter Parkes, and producer Leonard Goldberg. In a 1 Jun 1983 LAHExam article, Parkes mentioned that Brest “wanted [the movie] to be darker, and the picture we developed was always rather light.” Additionally, Brest wanted the character of “David” to be college-aged, something the original writers opposed. Parkes was adamant that “a kid who skulks around electronic equipment at 21 or so...[is] just not charming.”
       Filming began on 9 Aug 1982, according to HR production charts on 7 Sep 1982, and locations included Los Angeles, Seattle, and Culver City. However, after three weeks of filming, Brest was dismissed by Goldberg, who cited creative differences. John Badham was selected to replace Brest, and filming resumed six days later, according to an article in the Jul 1983 issue of Esquire. The movie wrapped 11 Nov 1982, according to a Var article of the same date.
       The 9 May 1983 HR review of WarGames announced that it was selected to debut as the final film at the Cannes Film Festival. The film was released in U.S. theaters on 3 June 1983. However, foreign distribution became a subject of debate, as both MGM/UA and EMI claimed foreign distribution rights. A 22 Apr 1983 HR news item reported that EMI’s attempt to block MGM/UA from overseas distribution was denied by a federal district court in Los Angeles. According to EMI’s $11 million lawsuit, MGM/UA breached their co-financing agreement when EMI was denied its option to consult on the film and to pay an agreed $4.5 million to handle foreign distribution. According to a DV news report on 15 Dec 1983, the claim was settled out of court, though the terms were not disclosed.
       The film received the following Academy Award nominations: Sound, Cinematography and Writing (Screenplay Written Directly for the Screen).

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GEOGRAPHIC LOCATIONS
SOURCE CITATIONS
SOURCE
DATE
PAGE
Daily Variety
13 Aug 1992
---
Daily Variety
2 Sep 1982
---
Daily Variety
3 Sep 1982
---
Daily Variety
11 Nov 1982
---
Daily Variety
20 Apr 1983
---
Daily Variety
25 Aug 1983
---
Daily Variety
9 May 1983
p. 3, 8
Daily Variety
15 Jun 1983
---
Daily Variety
15 Dec 1983
---
Daily Variety
6 Aug 1990
---
Esquire
Jul 1983
p. 110
Hollywood Reporter
22 Apr 1983
p. 1, 6
Hollywood Reporter
7 Sep 1982
---
Hollywood Reporter
9 May 1983
p. 7
LAHExam
1 Jun 1983
p. 1, 4
Los Angeles Times
3 Jun 1983
p. 1, 8
Los Angeles Times
20 Apr 1988
---
New York Times
3 Jun 1983
p. 17
Time
30 May 1983
p. 74
Variety
11 May 1983
p. 20
Variety
23 May 1983
---
CAST
PRODUCTION CREDITS
NAME
PARENT COMPANY
PRODUCTION TEXTS
A Leonard Goldberg Production
A John Badham Film
NAME
CREDITED AS
CREDIT
DIRECTORS
Richard Hashimoto
Unit prod mgr
1st asst dir
2d asst dir
PRODUCERS
Exec prod
Richard Hashimoto
Assoc prod
Prod in assoc with
PHOTOGRAPHY
William A. Fraker
Dir of photog
Miniature photog
Cam asst
Cam asst
Key grip
Chief lighting tech
Asst chief lighting tech
Still photog
Filmed with a Louma crane by
ART DIRECTORS
Prod des
FILM EDITORS
Assoc film ed
Asst film ed
SET DECORATORS
Const coord
Prop master
Asst prop master
COSTUMES
Ward supv
Men's cost
Women's cost
MUSIC
Mus ed
Orch
SOUND
Sd mixer
Supv sd eff ed
Supv sd eff ed
Rerec mixer
Rerec mixer
Rerec mixer
VISUAL EFFECTS
Visual eff supv
Visual eff coord
Spec eff
Computer graphics des consultant
Computer graphics unit
Computer graphics unit
Computer graphics unit
Computer graphics unit
Computer graphics unit
Spec electronic eff foreman
Spec electronic eff crew
Spec electronic eff crew
Spec electronic eff crew
Spec electronic eff crew
Spec electronic eff crew
Spec electronic eff crew
Spec electronic eff crew
Spec electronic eff crew
Titles and opticals
MAKEUP
Makeup
Hair stylist
PRODUCTION MISC
Casting
Seattle loc casting
Scr supv
Visual consultant
Process coord
Dial coach
Bill Watson
Pterosaur consultant
Computer video consultant
Tech adv
Continuity consultant
Process librarian
Loc mgr
Prod coord
Asst to Mr. Badham
Prod auditor
Unit pub
Driver capt
Prod services by
STAND INS
Stunts
Stunts
COLOR PERSONNEL
Ray Martin
Col timer
SOURCES
SONGS
"Video Fever," lyrics by Cynthia Morrow, music by Arthur B. Rubinstein, performed by The Beepers.
SONGWRITER/COMPOSER
DETAILS
Release Date:
3 June 1983
Premiere Information:
Cannes Film Festival screening: May 1983; Los Angeles and New York openings: 3 Jun 1983
Production Date:
9 Aug 1982--11 Nov 1982 in Los Angeles, Seattle and Culver City
Copyright Info
Claimant
Date
Copyright Number
United Artists Corp.
3 December 1983
PA233989
Physical Properties:
Sound
Dolby Stereo in selected theatres
Color
Metrocolor®
Lenses/Prints
Panaflex® camera and lenses by Panavision®
Duration(in mins):
114
MPAA Rating:
PG
Country:
United States
Language:
English
PCA No:
27004
SYNOPSIS

When a test performed by the North American Aerospace Defense Command (NORAD) Combat Operations Center reveals that 22% of missile commanders do not fire weapons despite a direct presidential order, John McKittrick, the officer in charge of computer operations, suggests that men be taken out of the loop altogether and replaced with a computer. The computer he recommends, the War Operation Plan Response, or WOPR, would have the sole task of calculating every possible scenario through playing war games. He suggests the computer could respond in a more efficient manner than humans. A presidential aide agrees and counsels the President to implement the WOPR system. Meanwhile, in Seattle, Washington, teenager David Lightman plays the video game Galaga at a local arcade before rushing off to school. He arrives late to his Biology class, discovers that he has failed a test, and is sent to the principal's office for making wisecracks. While waiting for the principal, David makes a mental note of the password to the school computer that is written on a piece of paper in the pull out panel of a desk. After school, David gets a ride home with his classmate, Jennifer Mack. She observes that they have both failed their Biology exams and that they will be in summer school together. David says that he will not have to go, and when Jennifer asks why, he shows her to his room. He calls the school from his phone, connects to its computer by typing in the password, and changes their Biology grades to C’s. Jennifer demands that he change hers back, but after she leaves, he gives her an A. Later, ...

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When a test performed by the North American Aerospace Defense Command (NORAD) Combat Operations Center reveals that 22% of missile commanders do not fire weapons despite a direct presidential order, John McKittrick, the officer in charge of computer operations, suggests that men be taken out of the loop altogether and replaced with a computer. The computer he recommends, the War Operation Plan Response, or WOPR, would have the sole task of calculating every possible scenario through playing war games. He suggests the computer could respond in a more efficient manner than humans. A presidential aide agrees and counsels the President to implement the WOPR system. Meanwhile, in Seattle, Washington, teenager David Lightman plays the video game Galaga at a local arcade before rushing off to school. He arrives late to his Biology class, discovers that he has failed a test, and is sent to the principal's office for making wisecracks. While waiting for the principal, David makes a mental note of the password to the school computer that is written on a piece of paper in the pull out panel of a desk. After school, David gets a ride home with his classmate, Jennifer Mack. She observes that they have both failed their Biology exams and that they will be in summer school together. David says that he will not have to go, and when Jennifer asks why, he shows her to his room. He calls the school from his phone, connects to its computer by typing in the password, and changes their Biology grades to C’s. Jennifer demands that he change hers back, but after she leaves, he gives her an A. Later, David looks at a Protovision advertisement for a new computer game. Wanting to play the game before it is released, he attempts to hack Protovision’s mainframe by programming his computer to dial up all computers in the area code where the game company is located. The following day, Jennifer meets David at the arcade to ask for her grade to be changed. When she returns to his room, she notices David’s computer scanning numbers and once it finishes, David looks through the list of computers, trying to access Protovision. However, one computer does not identify itself and promptly kicks him off the connection. Curious, he tries again, this time typing “Help Games.” The computer lists several normal games, such as chess and checkers then lists war simulations, such as Global Thermonuclear War. Realizing that the system he accessed is not Protovision, David shows a printout of the games to his friends at a high-tech computer facility, and they recognize it as a military system. They declare it not hackable, but David researches the system’s creator to find a possible “backdoor” secret password, and discovers a man named Falken, who invented a game to teach computers not only how to think, but to learn from their mistakes. David also finds that Falken's son, Joshua, was killed in a car accident with his mother, and that Falken died soon after at the age of 41. Hit by sudden inspiration after Jennifer comments on the tragedy of Falken’s life, David tries “Joshua” as the computer login password. The computer accepts the prompt, responding “Greetings, Professor Falken.” Ecstatic, David switches on a human voice computer signal interpreter and converses with the computer, which eventually asks if he wants to play a game. David responds that he wants to play Global Thermonuclear War and the computer hesitantly accepts. When prompted to pick sides, David chooses to be Russia and sets his primary targets as Las Vegas and Seattle. Meanwhile, at the NORAD Command Center, the system picks up incoming Russian missiles targeted at Las Vegas and Seattle. As David and Jennifer have fun with their game, the military prepares for nuclear war. While tensions mount at NORAD and the president is called for executive orders, David gets in trouble with his parents for not fastening the lids on the trash bins and has to shut his computer down to clean up the resulting mess. All missile threats at NORAD vanish, leaving General Beringer to realize that someone has hacked WOPR, and they track the offending computer to Seattle. When David sees a news bulletin on television reporting that the U.S. military thought the Russians had launched a surprise attack and blame a computer malfunction, he realizes that he almost initiated World War III and throws away his research on Falken. WOPR, however, calls David, who it thinks is Professor Falken, and insists on continuing to play the game until it is won, enabling the FBI to track him down. After taking him to NORAD, officials meet to determine the validity of David’s story and whether he might be a Soviet spy. David is introduced to McKittrick, who worked with Falken. David reiterates that he just wanted to play a game, that WOPR called him back and that it is still playing Global Thermonuclear War. McKittrick is called away from his meeting with David to learn that WOPR’s missile launch codes have been stolen and assumes that David is working with outside forces, and General Beringer orders the defense readiness status to be increased to DEFCON 3. While McKittrick is out of his office, David logs into McKittrick’s computer with the password “Joshua” and learns that Falken is alive but living under a new identity as Dr. Robert Hume. He discovers Falken’s classified address is on Goose Island in Oregon. As David is dragged from the office, he yells to McKittrick that Joshua will to try and win the war at any cost, and begs him to call Falken. David is locked in the infirmary, but breaks out by overriding the security code. Crawling through air ducts and blending in with a group of tourists, David sneaks off the base. He calls Jennifer, asking her to buy him a plane ticket for him to Oregon. Jennifer meets him at the airport, and they head to Falken's island retreat. Meanwhile, at NORAD, the perceived threat of a Soviet attack heightens and General Beringer, who sees the Russian’s denial of the operation as a bluff, increases the alert status to DEFCON 2. Two air force pilots are deployed but report back that they do not pick up Russian aircraft on their radars. Back at Goose Island, Falken explains his belief that humanity is destined to destroy itself, and therefore refuses to help. He says that the failure in his programming of WOPR, as well as with government officials in the War Room, is that they are unable to realize that some games, such as tic-tac-toe and nuclear war, are unwinnable. David and Jennifer try to reason with him, but he remains unmoved. The pair tries to leave the island, only to find there is no boat. Regretting the lost opportunities in their lives that will be cut short by nuclear war, they kiss. A helicopter appears with Falken in the cockpit. He motions them to get in, and they fly to NORAD headquarters where tension continues to mount and the status is changed to DEFCON 1, World War III. Just as the security doors are sealed, Falken, David and Jennifer slip into NORAD and discover that WOPR is simulating over 300 nuclear missiles, a fleet of nuclear submarines, and an army, all focused on attacking America, and the president is about to give the command for a counter-attack. Falken explains to General Beringer that the threat is only a simulation and that the entire sequence is a bluff by WOPR in an attempt to provoke an American attack on the Soviet Union. Falken begs the general to question the logic of why the enemy would attack without being provoked and to understand that he is listening to a machine and should not act like a machine, himself. Convinced, the general decides to ride out the attack. He calls commanding officers from several prime targets and tells them to stay on the line as long as they can. The entire command center watches as the bombs on the screen explode, apparently obliterating their targets. After a few tense seconds, the commanding officers at the presumed targets announce that they are still on the line. Realizing the bombs really were a simulation, the command room explodes with joy. However, Falken soon notices that WOPR has locked the system and is attempting to calculate launch codes to “retaliate” against the Soviet Union, testing every possible sequence of numbers and letters on the main control screen. When Jennifer tells David that he never should have started playing games with the computer, he is struck with the idea to ask WOPR to list games, just as he had done initially to break into the system. WOPR responds, but continues to test the code, having already determined three of the ten digits. When the list of games comes up, David tells the computer to play against itself at tic-tac-toe. He explains to General Beringer that WOPR must learn that some games cannot be won. Just as WOPR solves the launch code, it realizes that tic-tac-toe is unwinnable and then applies that knowledge to Global Thermonuclear War. The missiles start running their launch sequence, but as the WOPR tries to solve the losing game, it pulls power from every other system in the command center, causing a total blackout. After a few moments, the main screen comes back on. WOPR addresses Falken, commenting that Global Thermonuclear War is “a strange game. The only winning move is not to play” and asks to play a game of chess instead. General Beringer orders the status of the defense alert system be returned to its lowest state of readiness, DEFCON 5.

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Legend
Viewed by AFI
Partially Viewed
Offscreen Credit
Name Occurs Before Title
AFI Life Achievement Award

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